In Unity 2020.1 how do you create an animation that does NOT loop?

In particular, I want to create animations for opening/closing doors which do not loop (in the Editor, in particular, for testing). Having an Idle state, and a bool for transitions work fine, but the animations themselves keep looping once triggered.

To make your animation doesn’t loop, click on your animation.

And then you can make it doesn’t loop.

Loop Time - of course! :wink:

Thank you!