In Unity 2020.1 how do you create an animation that does NOT loop?

In particular, I want to create animations for opening/closing doors which do not loop (in the Editor, in particular, for testing). Having an Idle state, and a bool for transitions work fine, but the animations themselves keep looping once triggered.

To make your animation doesn’t loop, click on your animation.
170013-capture.png

And then you can make it doesn’t loop.
170014-capture2.png

Loop Time - of course! :wink:

Thank you!