Inconsequential Question Regarding Unity Tutorials (solved)

I know it’s silly but it’s starting to get on my nerves. In the unity learn tutorials everything looks sleeker, brighter and the colours more vibrant. I think it might be the shaders as the shadows seem to behave differently.
I know this is rather inconsequential but it’s a tick thats been bothering me for a while.

Thank you for replying if you do.

I’m gonna guess it’s youtube compression. That or color correction has wormed it’s way into even tutorials.

There’s a side by side comparison. I think it’s more than colour correction at this point.

Looks like a simple change in the lighting settings. Unity is constantly updating how lighting works, so it doesn’t surprise me the defaults might be different in different versions of the engine.

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Bringing in the completed project from the Asset Store showed lighting very similar to the video. Checking it against a blank project (Unity 5.6.0f3) shows that they are using almost identical default lighting settings.

I think you just need to turn down reflections in the lighting settings

Which version of unity are you using?

In 5.4…5.5 and below you usually get this kind of picture, when:

GI baking isn’t complete.
Ambient color is black.
Skybox use for reflection is disabled.
^^^ All those settings are in the “Lighting” window.

Actually, getting pitch black shadows unintentionally is a bit difficult.

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I could be wrong, but in particular the difference in the posted screenies looks like one is using the new PBR stuff and the other is not.

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It is possible to occasionally get pitch black shadows for a split-second right after starting up the engine. However, I don’t recall this effect persisting for a long time.

Both screenshots could be PBR, the thing is that in Unity PBR means that everything will have skybox glow at edges, and in the first screen there’s no reflection data.

Also, OP didn’t specify which screen is his. I suspect it is the first one. Honestly the best idea would be to open “Lighting” window and check if anything weird is going on there.

I love Unity with a passion, but if there’s one thing that’s really terrible about the engine it’s their default settings for everything.

I fully agree with @Kiwasi , you just need to fiddle-fart with the lighting.

And you are correct, the default set up looks horrid.

Don’t even get me started on the grass color randomizer.

Ye

Yeah. It’s one of those things that would make the editor more cluttered, but I wish there were skybox reflection and ambient lighting checkboxes right there on the camera off by default, so people had more awareness of what’s going into creating the final image.

Just read the rest of the thread. For neginfinity the version is 5.4.0f3
Since everyone is pointing me to the lighting tab I’ll have a look at it.
Also it was like this when I first started unity so this was my default.
Thanks for all the replies guys.

Ok fiddled with the lighting tab. Don’t know exactly what I did since stuff froze up and I wildly spammed ctrl+z like an idiot but everything looks fine now. At least I now know where the issue originated. Thanks again guys for the help.

If you are new to Unity, why are you not using the latest version? That one is supported; if you experience bugs in the version you are currently using, you won’t be able to report them.

https://store.unity.com/products/unity-personal?_ga=1.39411361.345734473.1491486929

I installed it alongside visualstudio. I think their download version is outdated. Anyway I don’t see an issue for now. I’m just learning. If I hit a problem I’ll change the version but for now I think I’d be wasting time.

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As long as it is not a version 4, it’ll be possible to report bugs, also sticking to the most recent version is not necessarily the best idea. 5.5 had monodevelop-related breakpoint bugs, for example.