This is about a more specific situation than the two overall. They both have their places, but there is overlap in some areas. If you’re creating a rpg and you want a bunch of enemies, does it really matter if they all share an Enemy class and just have the values changed in the prefab? Not accounting for special abilities of course, just yhings like HP and stats. Is there a big difference in making an inherited class for each enemy type?
Also, can’t pick any other topics but this one for some reason.