Introducing Gigaya: Unity's upcoming sample game

Catch a glimpse of our upcoming puzzle-platformer sample game, Gigaya. Gigaya is still in active development, but when it’s done, it will be a free downloadable project designed to help developers learn from its creation process.

Learn more about Gigaya in our blog post or visit the Gigaya landing page.

A Gigaya deep dive on Twitch
Watch our presentation and discussion of Gigaya on Twitch (the presentation starts at the 02:47:37 timestamp).

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Congrats, been looking forward to something like this for a long, long time! From the blog post:

Personally, I’d welcome the competition. While I think it’s great to release both a free playable and the source project, and appreciate that Unity already communicates with studios directly, I still believe the more you directly depend on the engine the better. To me, that means owning multiple products that live and die like the rest of us :wink:

That being said, love this. Congrats again and happy dogfooding Unity team!

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Could you add the game page to Steam so that we could already wishlist the game?

What would that accomplish?

Wishlists are actually a reasonably big deal for the steam scene, as conversion ratio is above 0 on launch :stuck_out_tongue:

Is this going to be to sold? Why do we care about its conversion ratio?

The numbers on the wishlist allow to estimate the popularity of a game before it’s released. Either Hippo meant that (estimating potential interest) or he just made a joke and you didn’t catch it.

And we care about its popularity because……?

Anyway, never mind. We’re getting off topic.

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Yes, this is planned. I can’t share a date yet but I’ll post an update here once I know more.

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For example, wishlisters will be notified when the game will be out. They don’t necessarily need to be following Unity forums or blog.

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Thank you for the hard work the team has put in. This is looking great!

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It’s superb! And a great test for future optimisation on the engine. I would hate to see workarounds because that entirely defeats the point of dog fooding the engine itself and processes :slight_smile:

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No, it will be free.

You mention Steam. How about consoles? Those are harder to release for and Unity presents some significant challenges for them.

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And Mobile AppStore and GooglePlay for low end devices :slight_smile:

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This one looks cool. Well done

Currently we don’t have plans for this to be targeted at mobile (iOS and Android) devices. This is mostly due to the design, controls and scale of the game.

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In other word, screw the mobile devs again.

Scale of the game? It’s smaller than genshin impact on mobile ;).

Probably something you should consider, as retrofitting game into unplanned low end platform is a common things real dev have to deal with, on top of budget pressure you probably don’t have.

BTW what’s the targeted specs of that demo? What’s the minimal specs? It’s not really dogfeeding if you have unlimited hardware budget, since part of a real dev workflow is to deal with the annoyance of fitting into a target spec, and tools can break or mask what’s needed. Fortunately profiler tool are good in unity.

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Apart from the playable characters, Genshin Impact is actually very low poly (and the poly count is not particularly high with them either.). maybe you don’t notice that so quickly because of the well implemented anime style. The world isn’t so big that floating point accuracy would be a problem (Liyue is in a separate scene) As far as I’ve seen, Gaaya is much more detailed.