My only input is:
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Being a good steward of the environment is an important and complex challenge.
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Building best-in-class tools for creators is an important and complex challenge.
In a world of infinite resources where unintended consequences don’t exist and good intentions always produce good outcomes, go for it I guess. In a world of emergent order and unknown unknowns, where Unity is [aiming for austerity]( Introducing Gigaya: Unity's upcoming sample game page-2#post-8278305), and the surviving teams are strapped for resources, I wish you’d focus solely on #2.