Introducing the Runtime Bindings API in Unity 2023.2

Hi @Pot !

I did talk about how to bind to the ListView in this post here . As I mentioned in that post, I consider the ListView only partially supported at the moment as you will need to create a custom binding to refresh or rebuild the list. It’s something we want to improve, but haven’t had time to complete a full generic solution just yet.

What I’m currently doing is a custom binding on the list view that tracks the count and call RefreshItems when it changes, so that the list view can add/remove them. Individual items should be fine if they are using the method in the link.

Hope this helps!

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