iOS app crashes when built by Cloud Build

When I build my app locally, it works fine (Unity 4.6.4p1). When I use the app built by Unity Cloud Build, the app crashes immediately after starting it. The console log on the phone starts like this (it goes on for about 500 lines):

The local build uses XCode 6.2 on OS X 10.9.5

Any clue how to fix this?

Does it work properly when build and deployed locally? It’s probably a library which might not be included correctly.

More information about post process and libraries can be found here: IOS build error - framework not found DeviceInfo - Unity Services - Unity Discussions

You will need to check your device crash log and symbolise it, a detailed instruction how to do so can be found here: How to get useful crash dumps out of iOS builds from Unity Cloud Build - Unity Services - Unity Discussions