How can anyone even guess what’s happening if you don’t mention what these 8 errors are?
Can you elaborate on these errors, whether they occur during building or running, and any other information that seems relevant?
Yeah you can’t build to Simulator, only a physical device.
It’s not a huge setback overall, as the Simulator is just a worse version of the UnityEditor itself. If you want to see it emulated, you have the editor, and so only deployed builds have to go through XCode.
Ok, so I updated my iPad to the latest version, and still got errors. I then realized that my SDK was outdated, so I updated Xcode as well. Now everything compiles and installs on my iPad, but crashes on start. I am not getting errors, just warning. Could someone explain this please:
/Documents/projects/deploy/iPadTest1Deploy/Classes/AppController.mm:461:10: warning: enumeration values ‘kScreenOrientationUnknown’, ‘autorotation’, and ‘kScreenOrientationCount’ not handled in switch [-Wswitch-enum,3]
/Documents/projects/deploy/iPadTest1Deploy/Classes/AppController.mm:881:18:{881:18-881:29}: warning: incompatible pointer types passing ‘UIView *’ to parameter of type ‘EAGLView *’ [-Wincompatible-pointer-types,3]