Iphone audio.time

I’m having troubles with the audio.time variable. After calling:

Start()
{
   audio.play();
}

I access the time and print the value in a text field called “txtAudioTime” like so:

Update()
{
   txtAudioTime.text = audio.time.ToString();
}

Everything works fine in the authoring tool’s “Game” window after hitting the play button with the appropriate Iphone settings enabled. But for some reason, it doesn’t work on the actual Iphone. Is there something I’m missing, or can there be a bug?
Thanks in advance.

No worky! :cry:

http://forum.unity3d.com/viewtopic.php?t=17291

Thanks for the reply Jessy.

I looked through your post and tried changing over to uncompressed audio. It all works fine now. I would love to use compressed though. Using uncompressed for audio really beefs up the file size. Hopefully this gets fixed.

Thanks again.