I’m trying to create new humanoid clips for my character and I’m having trouble doing it from inside Unity. I understand Unity is terrible creating character animations, I’m purely doing this to better understand Mecanim and how it works.
I’m playing around with Unity-chan and am trying to create a new animation. I’ve run into a few problems:
-
There is no ‘Create new clip’ button when using her character controller. This must have something to do with the fact there’s already clips inside her controller that have come from external sources and not from Unity? I don’t quite understand
-
I’ve created a new controller with no states in it. As soon as I create a new clip she goes into a different pose with her legs and arms slightly bent, and when I try to key in frames for a clip, the keyframes don’t really work and she just goes back to that pose after a few seconds.
Any advice appreciated
Thanks

