Is now the right time to make VR games?

We need a game thats actually fun to play in VR, I played batman VR and I was like this is cool to try once but you never want to play it again (I didnt even finish the game). Without some good games it might die out like the kinetic

2 Likes

If virtual reality is going to take off I believe it’ll be the year when the current generation of the headsets is no longer latest but is instead sold at a reduced cost and we have more budget graphics cards that are capable of playing the games available.

What year do you think? Then when that year arrives we’ll un-de-necro-fy this thread and see who’s won. :slight_smile:

Currently the weakest cards that match the recommended specifications of the current headsets are about $200. I wouldn’t expect to see a card available in the next two years with the same capabilities for half that price. It might happen with the way the NVIDIA gave VR attention during the unveiling of the GeForce 10 series but I’m expecting three to four years.

PC headsets have a lot of fun content already but many of the games are still pretty short due people trying to rush and get to be part of the early sales. Also the high end VR has not been a thing for even a year yet so there are no that many big games completed yet or many big companies taking a risk too early.

James Cameron needs to make Avatar VR

2 Likes

This. VR will take off when some visionary figures out enough of the rules to make an incredible flag ship product for it. Filming in 3D has different rules to standard 2D film. Same goes for games or films in VR.

2 Likes

I think an on rails shooter might work good for VR, where its 360 degrees of enemies attacking you

1 Like

It would be good for horror films. Can you imagine if you were watching a horror film in VR and felt a hand on your shoulder… :hushed::hushed::hushed:

3 Likes

I’d love to see a good movie with full VR immersion. But the challenge is that VR would lose the resource of camera framing, panning, and such, which is part of a film’s art. It would be up to the viewer where to look at, and up to the director to suggest where to place your focus.

100% agree It’d be great for horror films.

Exactly. Its exactly why it needs some sort of visionary genius who can really understand the medium. Trying to squeeze old film and game techniques into the VR industry doesn’t work.

We all know what the first genre that’s going to really take off in VR will be. :wink: :stuck_out_tongue:

2 Likes

I think the number one problem with VR is that you never know if you’re missing something going on behind you. How will they fix that? Maybe they need to improve peripheral vision.

1 Like

I would do VR just to get the icon next to my game’s title on Steam. It’s bound to turn some heads while it sits along a length of other features. Only the head tracking interests me, anything more and I’d be damned to support an entire game around it.

1 Like

Well, its going to be the mobile games craze all over again, just with a much smaller install base from start to finish (almost everyone bought a mobile phone capable of playing games at some point (though not everyone will be interested in playing games on it)… only a small niche of a small subset of gamers currently is shelling out for expensive 1st gen VR goggles. Only the small subset really is interested in the very limited VR expierience possible within the span of the next few years).

Currently there is a ton of opportunity to capture a big part of the VR market with a good VR expierience (I refrain from calling most of these “games”). But the market is extremly small, and will stay that way for some time. So if you are more interested in making headlines than raking in the cash, a very good and exciting time to show the world what VR can be.

By the time the market grows enough to be taken seriously, the AAA industry might get their lazy, risk-averse butts moving and start crowding the VR space. By that time I guess you are too late to cash in on the “early adopter craze” (where the few people having invested in expensive headsets are DESPERATE to find ANY useful expierience to justify their money wasted on the VR Goggles).

Personally I am not so much interested in the current gen of VR as a developer. Too flawed, too much compromise needed to make a compelling expierience for VR without messing with players stomaches or tiring them out within 30 minute play sessions. The only exception to that would be if I was developing seated simulator expieriences. Now for that the current gen VR hardware can work flawlessly.

As a consumer I’ll give it a pass, and wait for 2nd and 3rd gen devices. I am not ready to put up with borderline framerate and resolution issues, not to speak of nausea or having to pause playing every 15 minutes just to get some hints at whats to come once this technology matures.
Again, if I was a big simulator fan and my games of choice would support incockpit view and VR goggles, I might be ready to spend up to 400 bucks, maybe 600 bucks on VR Goggles. Not Occulus though because of their walled garden strategy.

TL;DR: Its the right time to make a big impression and headlines with a GOOD VR game. There are nowhere near enough of those (excluding all those tech demos calling themselves full games).
Its not the right time to make big bucks with VR games. IMO that time will not come for a long while, because I wouldn’t expect the VR market to grow very fast, and by the time VR matures, the market will be to crowded again.

yeah … i messed around just VERY briefly with GearVR … got motion sickness that lasted like ALL THE REST THE DAY!!
it wasnt even motion sickness… it was a weeeird sickness, reaally weird

screw that crap lool

its really cool though :stuck_out_tongue:

i was trying to think of some kinda design, but everything i could think of with the constraints all just seemed too lame to me… i mean … i wouldnt pay for any of those ideas lol… or even many of the games i seen that were available for GearVR at the time i checked it out…

and like… is HTC Vive TIED to Steam?? like it can ONLY play Steam games??
if so… pfft well thats trash… (steam sucks)

It’s not tied to Steam that I am aware of. That being said only a very few dislike Steam. Most people are fine with it.

They just did a VR challenge on the apprentice (UK). Won’t say which engine they used for it though. :eyes:

Most likely they didn’t strike an advertisement deal. :wink:

Doesn’t look like that other company did either. Had to pause the video to check. Yep, I’ve got too much time on my hands. :sweat_smile: Mind you, I will say, blueprints look nicer on TV than a page of C sharp scripting.

I’m currently deep into making a VR game. You can check it out here The Days After — Five Finger Studios

I actually taught myself Unity while making the game…I’m hoping that my game can make a mini splash as I’m poured all of my free time into it.

I honestly believe that it will be like the app market in mobile…plenty of opportunities for small teams initially until the big boys get in.

Hopefully, my game will be unique enough and compelling enough to be a mini success…we’ll see…