Is Pro really required for plugins on iOS?

I’m developing a game which may utilize native code on mobile platforms. I’ve read the following page:

http://unity3d.com/support/documentation/Manual/Plugins.html

This page seems to imply that i MUST purchase Unity Pro in order to use native code when building iOS and Android apps – “Plugins are a Pro-only feature.”

But then there’s this page:

This page seems to indicate that I can write/call native plugins if I use Unity Basic + iOS Basic – for Plugins, there’s a checkmark next to iOS Basic.

Which is correct? I’ve also read on prime31.com that their native Plugins work entirely with Unity Basic + iOS Basic, so I’m hopeful that’s a supported scenario.

I may be a bit late but I currently use a ton of plugins and I have never paid anything yet to Unity Tech or anyone else for that matter regarding anything regarding Unity.

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1 Answer

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It’s a Pro + Mobile feature so you can use it on iOS Basic without any problems.

I think Peter wants to say that you need to have either the Unity Pro version or Mobile Basic to use plugin. So if you've purchased iOS basic with unity basic, you can use the plugin feature, but only on iOS platform.

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