I was just testing something when I accidentally wrote:
Debug.Log("There are {0} elements in my list", list.Count);
Then I remembered I can’t do that in Debug.Log - And I can’t use Console.WriteLine to output to Unity’s console (can I?)
Is there a way of doing this? Does Unity have a logging method, that supports this? or do I have to try to implement this thing myself? - Not that it’s not doable, but won’t be too easy.
Debug.Log(“There are " + list.Count + " elements in my list”);
Thanks for your reply ^^ - I know about that of course. But in WriteLine you could do stuff like: Console.WriteLine("Hello, my name is {0}, I'm {1} years old, and I like {2}", name, age, hobby); Very neat, very elegant, cleaner and easier to write! As apposed to: Debug.Log("Hello, my name is " + name + " I'm " + age + " years old, and I like " + hobby); I hope you're feeling me now...
I feel like you may be talking about C#'s formatting system, in which case this answer holds no merit. However, there's another solution which may help (that I can't describe perfectly), but it's using % to parse what's being called. It's something like Debug.Log('%s%n%s', "There are ", list.Count, " elements in my list"); I may be off on what the letters are, but I was just going with %s = string, %n = number. %n isn't right, but I don't know what's supposed to be there, as I find this method of printing extremely useless.
Thanks for your reply ^^ - I know about that of course. But in
– vexeWriteLineyou could do stuff like: Console.WriteLine("Hello, my name is {0}, I'm {1} years old, and I like {2}", name, age, hobby); Very neat, very elegant, cleaner and easier to write! As apposed to: Debug.Log("Hello, my name is " + name + " I'm " + age + " years old, and I like " + hobby); I hope you're feeling me now...I feel like you may be talking about C#'s formatting system, in which case this answer holds no merit. However, there's another solution which may help (that I can't describe perfectly), but it's using % to parse what's being called. It's something like Debug.Log('%s%n%s', "There are ", list.Count, " elements in my list"); I may be off on what the letters are, but I was just going with %s = string, %n = number. %n isn't right, but I don't know what's supposed to be there, as I find this method of printing extremely useless.
– tw1st3dDon't know about this. I'll check it out. This does seem like C, good old days :)
– vexe