Is there a way to change the 0,0,0 of a game object's transform? So when I right-click and hit 'reset', I can decide where it goes?

I’ve recently started using probuilder to create parts of levels, and ill mix-and-match them to put it together. However, 3 of my parts just seemingly random ‘0,0,0’ - so when I right-click transform and hit reset, these three are in different places to the rest of them.

Is there some way to fix this?

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1 Answer

1

no there is no way … unity reset button will always change the transform to zero respective to his parent axis. you have to do it through code . create array of empty game objects and place them at different locations in the world then for each level change the transform .