Is there a way to change the 0,0,0 of a game object's transform? So when I right-click and hit 'reset', I can decide where it goes?

I’ve recently started using probuilder to create parts of levels, and ill mix-and-match them to put it together. However, 3 of my parts just seemingly random ‘0,0,0’ - so when I right-click transform and hit reset, these three are in different places to the rest of them.

Is there some way to fix this?

No script has been used yet!

no there is no way … unity reset button will always change the transform to zero respective to his parent axis. you have to do it through code . create array of empty game objects and place them at different locations in the world then for each level change the transform .