Hi
I have a (relatively small and totally work-aroundable) problem, but I'm just wondering if there's a simple check I can do to fix it...
I want the lines rendered by Debug.DrawLine() to appear in the Game view. Simple. Press the Gizmo button on the game view and they display...
The problem is that all the gizmos (mostly object setup related) I have then also render and get in the way of what I'm trying to see when I use Debug.DrawLine().
Is there any way to:
a) cause Debug.DrawLine to render in the game view without the Gizmo button turned on?
b) check which view (scene or game) is active so I can not render the gizmos in the game view?
cheers,
darbotron
Hadn't thought of Application.platform, but it's not really a lot of use TBH. I don't really want to spend any unnecessary time messing with what would amount to implementing my own version of debug.drawline using LineRenderer or the GL rendering class unless I have to. Thanks anyway.
– darbotron