Is there any way to import a Blender model with more than 69k polygons to Unity?

I created the player of my game in Blender, but when I imported it to Unity, it was damaged, I searched and found that Unity only supports a model with 69k maximum polygons.

I was wondering if there is any way to fix it without changing the model in Blender?

Thanks @tbriz! :)

3 Answers

3

You could update Unity to 2017.3.0f3 and see if this solves your problem.

From the Release Notes (2017.3.0f3):

Graphics: Support for 32 bit Mesh index buffers:
By default, meshes larger than 65k vertices get imported with a 32 bit index buffer. Smaller meshes still use 16 bit indices.

No, it does not work :,(

Like @saschandroid said, try newer version of Unity, it should support meshes with 65k+ vertices.
Try to import the mesh in a brand now project, or if opening your current project with the mesh already inside, look at the correct setting in the model importer.
With that said, I think that 69k+ vertices is probably to much for a game character …

(think you might've reversed top and bottom there :-) )

Thanks to everyone but I already solved it :smiley:
Finally I found an answer that I can help myself

Link: Blender Mesh Import issue - Questions & Answers - Unity Discussions