Error from blender Meshes may not have more than 65536 vertices or triangles at the moment...

importing an .fbx file from Blender → Unity crashes and shows the following error message: “Error from blender Meshes may not have more than 65536 vertices or triangles at the moment. Meshes ‘Shape_Sphere’ will be split into 8 parts: ‘Shape_Sphre_MeshPart0’, ‘Shape_Sphre_MeshPart01’, ‘Shape_Sphre_MeshPart2’,‘Shape_Sphre_MeshPart3’,‘Shape_Sphre_MeshPart4’,‘Shape_Sphre_MeshPart5’,‘Shape_Sphre_MeshPart6’,‘Shape_Sphre_MeshPart7’.”
Does anyone have an idea or a hint what I can do to solve the problem? Thanks alot.

You need to break up your mesh into multiple submeshes and according to the answers below it’s actually 65,534.

http://answers.unity3d.com/questions/255405/vertex-limit.html
http://answers.unity3d.com/questions/471639/mesh-with-more-than-65000-vertices.html

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This is a unity limitation. Unity uses 16bit indices for geometry, so you get around 65535 vertices per object max.

However, in my experience importer usually can manually split the model into pieces.