I’m in production of a real time strategy game that requires a very powerful engine. I need and engine that will allow a vast “open world” for players as well destroyable terrain the players can deform to change their opponents play. I am also curious to know if Unity can handle large amount of “units” on screen with their independent AI’s with the added ability to allow customization of the players factions.
In short is Unity viable for a next gen RTS?