Isometric viewing angles, cameras, graphical information, and just all around research is next to impossible because people don’t seem to even know what isometric means.
I am trying to figure out if Isometric is a better way to go than Dimetric, because Dimetric is giving me quite a bit of problems. The problem is mainly getting in the mindset of how to create a 2.5D world with tall buildings, without those buildings needlessly covering up a ridiculous amount of vertical space that should have other things on it. Another reason is that movement feels very slow in a Dimetric world, because of the 2:1 pixel ratio.
I don’t have a problem with movement at all. I can do both Isometric and Dimetric movement, with correct speeds (including diagonals) and I accomplished this on my first guess-work of code.
However, any thread I research from here unto eternity, including any at gamedev or the amazing fluff google provides, it’s all a bunch of morons! Constant references to needing “true isometric” or “real isometric” which is actually DIMETRIC.
No actual topics about isometric. All of them seem to be dimetric. Also…no use of the word dimetric! Ironically, I type in Isometric Graphics in google Images, and I get dimetric. If I type in Dimetric Games in google, I get Isometric graphics!
I am just so frustrated, finding thread after thread of people asking for help with “true isometric” and getting responses to true DIMETRIC and then the problem being resolved with a “thank you, thats what I wanted, all I could get was this fake isometric!” Fake Isometric being true isometric, and “True Isometric” being True Dimetric…
It seems that Isometric ACTUALLY means Dimetric, and “True Isometric” is the exact opposite of true. In a world of logic and math… there is neither.
Honestly, I was just wanting to do a little research, as this is my first 2.5D game, and creating the art assets at the correct angle (as well as movement and translucent buildings, as well as overly tall buildings) is causing me a lot of curiosity (amongst the problems) as to the benefits of Isometric (which is what I’m trying to research) over Dimetric (which is what I’m currently using).
It actually occurred to me that those people who pointed me to make my world Dimetric (calling it “True Isometric”) many months ago, might have been total morons as I am beginning to not see much of a benefit of Dimetric over Isometric. However, doing research before beginning again is quite important to me. I just can’t stand the illogical statements of others calling “true isometric” as true dimetric…as if they’re the same thing!!
If anyone has any ACTUAL experience building Dimetric or Isometric worlds, I would like to know what you think of either, the pro’s and the con’s, and which you prefer.




