Issue with OpenFeint and SocialNetworking plugins

I use OpenFeint and Prime32 Social Networking plugins. When i use them separatly in different projects - all works correctly,
when i import plugins into same Unity project and build XCode project occur duplicate symbols issue

ld: duplicate symbol _FBIsDeviceIPad in /Game/NEWSOH9/build/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv6/FBConnectGlobal.o and /Game/NEWSOH9/build/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv6/FBDialog-4450E698E96B852D.o
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g+±4.2 failed with exit code 1

ld: duplicate symbol _FBIsDeviceIPad in /Game/NEWSOH9/build/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/FBConnectGlobal.o and /Game/NEWSOH9/build/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/FBDialog-4450E698E96B852D.o
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g+±4.2 failed with exit code 1

Maybe somebody already resolve this error.

I resolve issue

Both OpenFeint Plugin and SocialNetworking Plugins uses FBConnect.h/.m FBDialog.h/.m from Facebook - occurs conflict between duplicate code. Need remove duplicate files and all works.

Thanks for posting back the results, I didn’t encounter this issue but I’ll keep that in mind for possible future conflicts

Regards

Thanks for posting this issue,

OlegGel:

I followed the suggestion But it did not work for me. Same error is occuring again

Please someone suggest some more solution

Please give some comments…
above suggestion i get this eror

I have some problem. I followed the suggestion of OlegGel but it did not work for me too. I need some help with this issue.

Go to openfeint dev site and help site and just search for facebook and show all results and you should get the solution.

I renamed all SocialPlugin’s classes and all variables… Build succeeded.
BUT
After allowing use of my app in official Facebook application my game is not restored. If I restored it manually it sais that login failed. Any suggestions?

Solved. That was a problem with my URL scheme