public float
void Update()
{
}
Speed = 5.0f;
if(Input.GetKey(KeyCode.RightArrow))
{
transform.position = new Vector3(speed * Time.deltaTime,0,0);
}
if(Input.GetKey(KeyCode.LeftArrow))
{
transform.position = new Vector3(speed * Time.deltaTime,0,0);
}
if(Input.GetKey(KeyCode.DownArrow))
{
transform.position = new Vector3(0,speed * Time.deltaTime,0);
}
if(Input.GetKey(KeyCode.UpArrow))
{
transform.position = new Vector3(0,speed * Time.deltaTime,0);
}
}