To be quick, i have an “Item generator” that I made on paper, which works with dices.
It is divided into several categories (Type, size, details, etc.)
We roll a die for each category, which gives us information about the looted object and a “modifier” that will influence the rolls in the next tables.
So it’s not very complicated, but it requires a lot of dice rolls, which is not very practical. That’s why I would like to be able to automate all this by recreating it on unity so that I can create the loot by clicking one button.
Why am I telling you all this?
I am a game designer and not a developer. I know how to use Unity a little bit but I don’t know how to “code”. I don’t plan to become a developer, so I’d like to learn “just” what I need.
So my question is, can you tell me what I need to learn to succeed in this project? And if you have tutorials that I should follow, I’d love to see them!
Or
If you’re up to a challenge, you should start to read the basics.
You will need how to create game objects, how to attach scripts, how to use variables, the Random functions, probably some UI and UI Events.
Thanks for the links for the visual scriptings. Somes friends told me to use Playmaker also.
But if possible i’d love to be able to do it without it. (And I have to learn to use visual script anyway if I decide to do that, so I might as well try “normal way”. Unless you reeeeaaally think that it gonna take me months to do so )
So i know the basic about game objects creation, UI, Scripts attachments, but not the other things.
It’s really hard to tell how much time it will take until you will be able to write your own code from the top of your head, it depends how much resources you’re willing to invest into the learning.
Usually the “I don’t want to be a developer, I just want to code” is not a good start the begin with. This is similar if I would say, I don’t want to be an artist, I just want to learn how to draw a character. ;D
Believe me, for me, it’s nearly impossible.
But, I don’t want to take away your enthusiasm, if you’re up to the challenge, just start, dive in head first and if you stuck somewhere feel free to post in here with code and problem, we usually are keen to help.
There isn’t really a best visual scripting tool, from what I’ve tested on them its more of a preference. Maybe someone with more experience can tell you the differences. But I think (for what your question is) that all of them should be able to give you the desired result.
Visual scripting can indeed have limitations. Most of the code you would need is there however, if you really are missing something that is not there I am pretty confident it can be added in. (But again, for item generation based on dice rolls I doubt you’ll have a need for custom nodes).