This thing drives me crazy )
I have 100 fps in the editor and approx 800 fps in stand-alone build and nevertheless my game avatar (a box) moves with jittering. It looks like I have approx. 3-5 small lags every second.
I have moved camera following code to the LateUpdate. My box moves like:
transform.Translate( new Vector3(
x * 5 * Time.deltaTime,
0,
0 ), Space.World );
I have tried to shutdown as much process on my PC as possible. Still framerate is jittering.
Anybody experienced something like this?
Could you upload a build of your project somewhere, so I could test it, and see if the same happens here, because I couldn't recreate the error you described in the editor.
– Atnas1010Thank you, Atnas, but I will try to make some tests by myself before spending your time.
– anon86080296