Hello.
Can I do everything with Job System?
Cause i need to draw many pixels on texture and then place it on plane.
Im curious if it’s possible with job system and how would i do that?
From Unity 2018.2 you can get a NativeArray from the Texture2D.
This you can assign to a Job and change the content of the texture.
This gives you access to the raw data of the texture including mipmaps.
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That’s great news! I’ll try to do that! Thank you
you need to call Apply on the texture after you change the content to upload the changes to the GPU.
Yeah i know. I have everything done. But i have never used job system before and im moving from coroutines to jobs