Join playerprefs from different exports for webGL

Hello,

I have a pretty big game that I would like to export in webGL. As I want to avoid the performance issues in browsers, I am planning to share the game in different exports. I save data with playerprefs.
I was asking if there is a way to get playerprefs data from another export, for example to initialise the second scene on the base of the user achievements in the first scene.

To illustrate:
Scene 1 = Export 1 (folder 1 on my server)
Scene 2 = Export 2 (folder 2 on my server)

I want, when I open Scene 2, that the playerprefs are the same than those of Scene 1

Does someone know if there is possible and how to do this?

Many thanks.

As far as I know you just have to use the same key and you will read the same data.
If that is nor like that, so I recommend you to use this:

It saves using cookies and you can read the same data with the same key as I mentioned.
Just replace PlayerPrefs with FileManagement and export. You are done.

Best luck.

PlayerPrefs are not tied to scenes, they are tied to the game itself. However, sometimes playerPrefs and WebGL don’t work well together depending on how you host your game. Sometimes it doesn’t save and other times it “saves” but if you close and reopen the browser, playprefs are gone. You may be perfectly fine with them though. However, I know I don’t use playerPrefs for my web builds and instead just use a free backend service. We use Playfab for much of our game data storage as it has a free tier that handles what we need. The other nice thing with a backend is you can share data between different versions of your game. (mobile, pc, web) and let a player move between, if that is an option.

Thanks a lot, I will try.