Key response

I’m using if (Input.GetKeyUp(KeyCode.RightArrow)) but for some reason, my game is not very responsive (notice the big gaps between the shots even though I’m constantly spamming my keyboard)

do anyone know how to fix this?

Are you checking for input in Update, and not FixedUpdate? Show more code if thats not the issue…

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Oh, that seems to fix it. would this still be the better option to use Update if its going to be an ios app?

Yes if you’re checking for key/button states you always want to do that during Update. Here’s two threads with some details:

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thank you!