- Create a new scene ‘Basic (URP)’
- Create a new Object and add Component ‘Lens Flare(SRP)’
- Add a Lens Flare Data to Lens Flare Component
- Customize some Lens flare data setting…
- Turn on Post-processing in Main Camera
- Repeat these scene making - for the Unity 2022, and Unity 6000
- Copy same lens flare data to each - Unity 2022, and Unity 6000
- Now you can see the output brightness is different.
Is Anyone has an Idea why it is?