Linking property fields in the inspector

Is there a way to link property input fields in the inspector and edit all of them simultaneously?

Simple example: I’d like to e. g. change the X/Y/Z scale value. But I only want to enter the value once and not tab around and copy/paste.

Blender e. g. has a mechanism of drag-selecting and in that way linking property input fields. When you change the value in 1 field, the other fields get updated as well with the same value.

Is something similar available in Unity?

I don’t think this feature exists. You can create your own inspector of course, that will offer something like that (although i am not sure Unity has the notion of giving focus to multiple controls at the same time).

1 Like