Linux builds not running

I’ve built my game for Linux, but when I execute it, nothing happens. When I execute it through the terminal, I get the error:

This persists even in an empty project. I can post the full output if necessary.

Same problem for me :frowning:

Looks like we have an other one here : 2017.3.0b1 Linux Standalone Project Crashes On Init

Please file a bug report with your player log attached.

Bug report submitted with case number 956475.

I have the same issue

Is this fixed ?
Looks like i got the same bug on 2017.4.3.f1

This should be fixed for 2017.4 - are you getting the same stack trace with FT_OpenFace etc.?

@Tak I get the same SIGABRT error at start of my game in Linux
Native stacktrace: /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7ff0cd2ca43a] /lib64/libpthread.so.0(+0x1447f) [0x7ff0d5be747f] /lib64/libc.so.6(gsignal+0x10b) [0x7ff0d4c9fbab] /lib64/libc.so.6(abort+0x150) [0x7ff0d4ca1390] ./SAS.x86_64() [0x9e729b] /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x7ff0cd30ac70] /home/rbear/Games/SAS_Linux/SAS_Data/Mono/x86_64/libmono.so(+0x3713e) [0x7ff0cd26913e] /lib64/libpthread.so.0(+0x1447f) [0x7ff0d5be747f] ./SAS.x86_64() [0x8b3170] ./SAS.x86_64() [0x879287] ./SAS.x86_64() [0x87db36] ./SAS.x86_64() [0x879033] ./SAS.x86_64() [0x7e55d1] ./SAS.x86_64() [0x81b542] ./SAS.x86_64() [0x45fa2a] /lib64/libc.so.6(__libc_start_main+0xe6) [0x7ff0d4c8ae76] ./SAS.x86_64() [0x46d4e8] Debug info from gdb: I refuse to debug myself! No threads. ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted

Does the Linux computer have to install Monodevelop maybe? My Unity version is 2017.4.22f1 and I build a 64bit linux version, the windows version of the game works without issues.

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