Little problem with Random.Range..

Hi,

I’m trying to get into scripting for Unity with a fairly simple project, and I’m running into trouble with Random.Range.
I’d like to get a random value each time I press a button (for now at least).
However, it seems like each value is only generated once.

function Update()
{
	if(Input.anyKeyDown)
	{ 
	RollTheDice();	
	}
}

function RollTheDice() {
	var value = Random.Range(1,7);
	print(value);	
}

If I press any key after all numbers from 1 to 6 have been printed out, nothing happens.
Does anybody know why Unity won’t give me the same value twice?

Turn off “collapse” in the console.

–Eric

Tons of thanks for that quick reply. Turning of collapse worked, I guess I would have never seen that…