Load Scene from Asset Bundle in Editor

Hi,

I’m creating an editor tool where I’d like to be able to load scenes from asset bundles in the editor.

I can get to the stage where I’ve successfully loaded an asset bundle through WWW and have a path from GetAllScenePaths() but I’m then unsure of how to load this. I’ve tried EditorSceneManager.OpenScene().

Any ideas?

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try to load the scene via name like OpenScene(“Yourassetbundlescenenamehere”); i dont know if it works maby it does

no use when use EditorSceneManager.OpenScene() in other project

I’ve been trying to do this too. Has anyone found a way?

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