Hello. I have couple of question about the performance issues on iphone.
1- Every time player taps the screen I’m Instantiating a flying bullet image(GUI Texture-prefab) on a screen, however the problem is, every time its instantiated, it almost makes the application stop for a really short amount of time(milliseconds). But if I always keep the image on the screen and control its position instead of instantiating, it works perfectly fluid. Is Instantiate function incredibly slow on iphone? or am I making a mistake.
2- Is there any way to load prefab objects before the game starts? because as I see on my application, it doesn’t load any of the prefabs until its first Instantiate. And it makes the application really slow because its loading all the prefab objects at run time.
Thanks