I’ve been fighting with this for way too long now and would love some assistance.
I’ve got it working to the point where I can spawn the prefabs and they’ll be instantiated correctly for all connected clients, but I can’t seem to get the existing prefabs to load for clients that connect late.
I have 2 prefabs, the “PlayerObject” which contains the “PlayerManager” script, and the “PlayerUnitPrefab” which I’m spawning in the scene. I have it registered in the Network Manager.
Here’s the class file at it’s rawest. I have a tried a ton of different things but haven’t been able to come up/apply a solution. The panel which to which I’m attaching the prefab to contains a grid layout. If that makes any difference.
Thanks in advance!