Lone Wolf: A Werewolf Post Apocalyptic Beat-Em Up RPG

The newest alpha build 0.3.1 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

3 more big guns for Brok the wrestler! M134 Minigun, Flamethrower, and FIM-92 Stinger Missile launcher all with respective ammo.

Added dropping all of the quantity of the current Quick Item/Weapon by pressing down the Switch Key (default Left Tab) and pressing Grab (default E).

Fixed some more bugs in the weapons code and added some new gun sounds that my sound/music designer took when we went to the gun range together.

Added some more elements to the level to eliminate more open spaces, should feel a bit better to navigate around the level now.

Fixed a longstanding animation bug with jumping with a weapon and a minor bug with the sound options.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity’s new beta, hopefully these will be resolved in a future release.

Wow what a busy month this has been! I had a workshop earlier this month at UCLA on an introduction to Game Design and Development that was very successful and I had a great time helping people learn about making games. I also was able to get out to the gun range with the sound designer Jordan Balagot, and we took some handgun and shotgun sounds that were better suited to the game, I will add some more the next time we go out to the range to get a better arrangement of weapon sounds. I rearranged how weapon sounds are handled so it should be a bit better now. As stated, I added 3 new big guns that only Brok the wrestler can use. They are powerful and have very limited ammo, goes along with the way Brok plays for the most part, power in extreme offense! The sprite effects in right now are temporary until I start polishing everything up, but at least they are functional. Up next, I’ll be working on animations for swords, large two handed weapons, knives, and small throwing weapons. The next build should see swords for Lone Wolf, and the one after should have hammers for Brok. As stated before hand, I’m slowly moving closer to code the Stealthy AI and finally getting to the death moves for the characters. Support development and play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, all feedback and support is welcome!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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The newest alpha build 0.3.2 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 more weapons for Lone Wolf! Ninja Sword, Lead Pipe, Katana, and a Claymore broad sword. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders)

Changed the key combo for the special move for the werewolf’s Howl and Brok’s Mule Kick and Backbreaker to Down, Up, Kick.

Fixed some more bugs related to grabbing and throwing, should be a lot smoother playing with Brok now.

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity’s new beta, hopefully these will be resolved in a future release.

After spending a bit more time than I wanted to on the new weapons, they are finally in. Now Lone Wolf can slice, dice, and club enemies with a few more swords and a lead pipe! The sound effects are mostly placeholders for now until I can mix up something better, things are still very much function over form still so I’ll be tweaking things as I develop. Coming into the next build I will have some hammers and other two handed weapons for Brok. After those are implemented, I will create animations and effects for knife fighting and throwing weapons, then move on to finally code the Stealthy AI and then animate and implement the death moves for the characters. To play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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Do twilight now!

Joking. Looks great.

Thanks so much! Should have some more to show soon!

The newest alpha build 0.3.3 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:

4 more weapons for Brok! Pickaxe, Sledgehammer, Stop Sign, and a Concrete Hammer. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders)

Fixed some more bugs related to hitting opponents, the new hammer weapons pack a wallop!

Updated the user manual to include the new weapons and updated control schemes.

There are probably still some issues related to Unity’s new beta, hopefully these will be resolved in a future release.

I finally have some hammers and other two handed weapons for Brok to battle with. They range in speed and strength among the 4 weapons so you can try them out to see which one fits your play style best. Next I’ll be creating animations and effects for knife fighting and throwing weapons, then finally code the Stealthy AI and then animate and implement the death moves for the characters. Get it today to play, http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support and any feedback is welcome!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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The newest alpha build 0.3.4 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
4 more weapons for Lone Wolf! Stiletto, Butterfly Knife, Combat Knife, and a Machete. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders) This makes it 25 different weapons for the characters to use so far, only a few more to go!
Moves for the new knives include Rapid Slash (hit Punch repeatedly), Upward Cleave (tap forward twice, then the Punch), Spin Slash (press Punch and Kick at the same time), and Throw the Knife (tap Down, Up, then Kick). All these moves can be done while grounded or in the air.
Fixed some more bugs related to the Quick Menu, added new grab punch animations to be a right cross and left hook.
Updated the user manual to include the new weapons and updated control schemes.

Happy New Year! The knife fighting is finally in! You can use similar moves to swords, but there are not as many. The biggest advantage the knives have over other weapons are their speed and ability to throw and reuse them. I’ll be working on some grenades and molotov cocktails next, then I’ve decided to implement the death moves for the characters after those are finished, and after that, I’ll code the Stealthy AI. To play the latest build, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, hope everyone had a good holiday, thanks again for all the support!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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The newest alpha build 0.3.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
3 more Small Throwing weapons for Lone Wolf and Brok! Pipe Bomb, Molotov Cocktail, and a Grenade. All new effects, sounds, and animations for the weapons. (Sounds are not finalized just placeholders) This makes it 28 different weapons for the characters to use, this will finish it for now!
Moves for the new weapons are just press Punch to throw the weapons, they have no special moves related to them.
Fixed some minor bugs, added new grab punch animations to be a right cross and left hook for Brok, also added jump grab punching and kicking.
Updated the user manual to include the new weapons and updated control schemes, icons for character skills and weapons.

The last 3 weapons for now are added in, the only way you can use them is to throw them at a distance from the enemy. They all are very limited and very powerful weapons that you can use to get yourself out of a bad situation or finish off a group of enemies. The molotov cocktails are deadly since you and your allies can catch fire if you throw it too close, so give it some distance before you lob fiery death upon your enemies. Death moves for the characters are next, then I’ll code the Stealthy AI. I will most likely implement stealing along with the Stealthy AI, and then code in and make the lighting for night and day changes as well as weather after that. Play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks for the support and will be updating more soon!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight

The newest alpha build 0.3.6 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
Exploding body parts! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!
Blood pools on the ground when blood hits the ground.
Changed the button combo to change into the Wolf to while holding down Block, press Punch and Kick together
Made many of the characters movement and attack animations faster for quicker combat and smoother movement
Fixed many, many bugs, including grabbing bugs (which now grabbing and throwing should be pretty much concluded, might still be some minor ones related to specific characters) and optimized the game overall to be much much faster giving almost double the framerate. Still need to fix some hiccups, but overall plays much smoother.
Updated the user manual and game to change the weapon names to more generic names or game specific names.

Finally started on Death moves for the characters, the first of being exploding body parts! When you execute certain special moves with the characters or use a particular weapon, the opponents will explode into a bunch of gibs. This new addition, of course caused a performance hit which made me to go in and optimize the game further leading to almost double the performance of the game! So everyone should see a benefit in overall performance although there are still some hiccups to work out, it is running much smoother. I’m also dabbling with the lighting a bit, so you may see some changes in the lighting over the next few builds as I optimize and work on that as well while putting in some more death moves. Once I am finished with the death moves, I’ll work on the Stealthy AI and stealing, finishing up the lighting, day/night, and weather. Get the game today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, feedback is welcome, more features coming soon!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

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Hey! This looks very nice! Did you do the mocap by yourself?

Keep it up !
:slight_smile:

Thanks for the compliments! (Sorry for the late reply, for some reason it doesn’t email me when there are updates!) There is no mocap involved with the animations, everything is hand drawn and animated :smile:

Thanks I will! There will be a new update within the next week!

The newest alpha build 0.3.8 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
Decapitation, Heads Exploding, and Halving enemies! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!
Fixed how save games load so you should not have to worry about loading from old saves.
Altered the way the physics behaves with the body parts, should be a little less bouncy now. Also fixed the scaling on body parts so it should be the same as the characters.
Fixed a bug on the Title screen that prevented you from saving if you did not already have a save game.
Fixed some minor bugs related to save games, animations, and some environment models.

Time for some head chopp’in! You can try out the assorted blades as well werewolf claws on foes near their deaths to see heads fly now, also some guns and hammers do some head exploding so be prepared to get bloody! Use the Punch + Kick button with certain weapons, and the Wolf’s back hand slash to cut foes in 2. I fixed some issues with the way the body parts were spawned so now they should match the character’s facing position. I was a bit frustrated with testing and having the save games retain too much data that would be restored, which would not include the new changes. So I spent some time reworking the save game loading so now it should be able to work with some old save games. So from now on, using save games should be mostly future compatible unless I change things a lot in the environment. 3 more death type animations to go, and then onto the Stealthy AI and stealing, finishing up the lighting, day/night, and weather. Enjoy this blood soaked build, feedback is helpful for every release, have fun and more content is on the way! To play it today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com,http://www.lonewolfgame.com or at http://www.play-em.com, thanks for all the support!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight

very compliments for your game

It’s looking quite nice. I like the character artwork

(oh, by the way, Lone Wolf? ;))

Thanks so much! Should have more to show very soon!

Thanks for the compliments! Just played your ludum dare game, great concept! It took me a while to find the cub, but I found him! The biggest thing that bothered me with it was the physics, the wolf was constantly sliding backwards, you probably just needed a physics material that had more friction, or needed to give the wolf more mass. I had a hard time getting my bearing with where the cub was howling from, not sure if it was just me but sometimes I seemed to be going in the right direction and all of a sudden I would be turned around. Maybe the audio falloff might need to be tuned a bit? Anyway, it is definitely a neat concept involving audio!

The newest alpha build 0.4.0 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
Quartering and Breaking enemies! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!
Fixed some minor bugs related to animations.
Edited Lone Wolf’s special punch and kick animations, balanced some of the special attacks’ ki.

You can cut up your enemies in quarters and break all their bones now! Use the special Punch move (rapidly press Punch) with certain weapons, and the Wolf’s rapid downward slash to cut foes in 4. Use Lone Wolf’s unarmed special Punch and special Kick moves can break all the bones in an enemy. One more death type animation to go, and then onto the Stealthy AI and stealing, finishing up the lighting, day/night, and weather, and polishing up the level. Have fun chopping up and breaking foes in the wasteland! Feedback is encouraged so we can keep making this game better and better! More to come soon!

We now accept bitcoins for pre-orders and donations! Play it now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, thanks again for the continued support!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight

The newest alpha build 0.4.2 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
Splitting enemies! Split enemies vertically in half! Can be executed on the death of an opponent with certain special moves and weapons for characters, experiment to see if you can find them!
Kick enemies on the ground. Just get near enough to a downed opponent and press the Kick button.
New special uppercut move for Lone Wolf. Press forward twice and Punch to execute, can also be done while grabbing.
Fixed up the Custom AI routines so they run smoother, taunting should now work properly.
Edited effects so they are different colors per player for Lone Wolf.
Added Brok clone as the 4th player instead of a Lone Wolf clone.
Updated manual to include new Uppercut attack for Lone Wolf.

Well, after a lot of work and help from a good friend, I got all the death moves in and started fixing up the AI routines. You can now split enemies vertically in half if they are grounded. I also included a new uppercut that Lone Wolf can use so long as he does not have a weapon equipped, although it will work the same as if he had a knife which has a longer range, and a special grab uppercut animation is used when you are grabbing an enemy. You can also now kick enemies on the ground with Lone Wolf and Brok, so long as you are close enough to them while the enemy is downed.

Since I decided to get a new video card, I can now capture video in 1080P to show a lot more of the graphical detail Lone Wolf actually has in it at this stage, even though a lot will be cleaned up and tweaked in the near future. I’ll be continuing the clean up and implementation of some new AI routines, and then work on stealing/bartering, finishing up the lighting, day/night, and weather, and polishing up the level to prepare the game for beta. Get the game today, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, have fun with this version, and as usual, feedback is welcome and appreciated!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight

The newest alpha build 0.4.5 is ready for download! Log in to your Play-Em account and download the latest version!

The following changes were made:
• Stealing and Trading between characters! To steal from an NPC you must be hidden from sight in a shadowed area, while sneaking (holding down Block), press grab to enter the menu. Navigate the menu by using the mouse or pressing Select to go through the menu items and press Switch to change between Items to Trade and Items to Receive. While a trade slot is selected, press Punch to add 1 item to the slot, or press Jump to add all of the quantity to the slot. Pressing Kick will reduce it by one, and pressing Grab will empty the slot. When ready to trade, click on the Trade button or press Select until Trade is highlighted in yellow, then press Punch, the same applies for canceling a trade. You cannot be hurt or move while trading or stealing.
• Trade between player characters by holding Block and pressing Select. You can switch between characters by pressing Inventory.
• Stealthy AI and Hiding now works (still a bit buggy, but workable enough to use).
• Fixed a minor bug related to mouse input and multiple players.
• Fixed up some minor bugs related to AI and pathfinding, should be a bit smoother now.
• Fixed a minor bug related to dropping weapons and not resetting the weapon properly.
• Updated manual to include trading and stealing.

Finally got stealing and trading implemented, you can now try to steal from an enemy character or trade with an NPC via dialogue. Now is is also much easier to manage inventories between players so you do not have to drop an item on the ground and have the other player pick it up. I tried to make navigating and using the Trade Menu as easy and straight forward as possible, hopefully this will alleviate inventory management a bit. I wanted to make trading, stealing, and sharing items use as little restrictive menus as possible, I’m really not a big fan of pushing the player into menus while other players have to wait around, so other players can still move about and interact with other characters and the environment while a trade/steal is happening.

I’ve been at E3 the past few days, it’s really fun to see a lot of new game and technology coming out this year and next. It’ll be interesting to see when Lone Wolf Episode 1 finishes up and what it’s role will be at a future E3, hopefully the Indie scene will be a bigger force to get noticed more amongst all the big companies pushing their products to the press and other developers in the industry. I will do some more clean up of AI routines for the next build as well as add some more skill building via trading and dialogue. I will try to add more mini quests throughout the level that involve more story integration and involve the new trading system. I’ll also finish up the lighting and day/night to give the level a bit more polish, after that will be weather and a push to finish up tightening up the play areas of the level and polishing up art assets. To play the game now, pre-order or donate at http://www.lonewolfgame.com or at http://www.play-em.com, hope you enjoy the new systems in play in the game, please let me know if you find any bugs or experience any issues worth mentioning! Enjoy!

If you want to support the game please purchase or donate at:

http://www.lonewolf.ws/store.php

http://www.lonewolfgame.com

http://www.play-em.com

Also check out the game on these sites:

Google+ LoneWolfGame

http://www.twitter.com/lonewolfgame

http://www.lonewolf.ws/rss

Youtube LoneWolfGame

Steam Greenlight