FBX Model with 20K polygons (LOD added in the next upgrade ).
Full compatibility with Unity’s mocap packs of animations and Mixamo Animations.
All assets specifically created for PBR Rendering.
I’d to deal with a lot of challenges during the competition. I had 10 days of hard working. I believed that this was potentially able to become a video game.
Very nice looking model. How does the left ‘wolfman’ arm work exactly? Is it a simple mesh swap out with the cloth mesh and texture update on the head, or is it a complete model swap?
Would need to see this in action before considering a purchase.
And I tend to agree with @BrUnO-XaVIeR but if you remove all reference to Van Helsing and state ‘inspired by’ you might be able to get past any copyright issues.
Hello everyone,
Thank you so much for your feedback.
I’m going to do in the future more characters in the Asset Store.
The following link contains some of my work:
Fantastic work. Not the sort of model I would need but hope to see much more from you in the assetstore. I also noticed that you have a very good looking horse in your portfolio so I’d like to ask if it’s possible to get it in here too, with saddles and some color options maybe. And well, animations won’t be wrong I guess. Keep on the good work.
amazing and well maded but i find out that there is no shadow mode nor were wolf not what i was expecting in the picture maybe i m missing something let me know please and if you have other models i will be happy to buy them too
one question what is the purpose of uniqueshadow script
PS:it’s include just one animation
Extremely beautiful character!!!, hopeful is right if you use my skeleton with your portfolio horse will be a blast!!!
because people will use my animations with your horse with no problem!!
Really nice Model and looks great But the Scale is to high,…can you scale it lower?And by the the way how i can find the model with the heal left arm?The Human Mode model?
@ - Seems there is some problems with the model - exactly the reason I was asking about the rig used (humanoid?), is it truly compatible with mocap/mixamo animations as advertised?
How does the left ‘wolfman’ arm work exactly? Is it a mesh swap (hidden rigged mesh) with the cloth mesh and texture update, or some other method?
A little more information about this model would be really helpful to customers and prospective customers. There is no readme document which is stated as a requirement for all assets. See - http://unity3d.com/asset-store/sell-assets/submission-guidelines - Section 4 - first sentence.
And a demo scene actively setup to show the arm swapping function would be much better than the test animation scene included.