The Wolf Man [A high quality AAA character]

Hi everyone,

This character designed for Movie Fest competition and held 8th place.

https://www.assetstore.unity3d.com/en/#!/content/44051


70% OFF

Price: ̶3̶5̶ => 10

[ FOR LIMITED TIME ONLY ]


Features:

  • This model using merely one 8k texture.

  • Completely rigged and skinned.

  • FBX Model with 20K polygons (LOD added in the next upgrade ).

  • Full compatibility with Unity’s mocap packs of animations and Mixamo Animations.

All assets specifically created for PBR Rendering.

I’d to deal with a lot of challenges during the competition. I had 10 days of hard working. I believed that this was potentially able to become a video game.


A old video from this:


3 Likes

just WOW i’m very impressed :hushed:

Amazing model, you are great artist!

Hmm… Actually it IS a Playstation video game; copyrighted and published, so I’m not sure if you can really sell this model.

1 Like

Very nice looking model. How does the left ‘wolfman’ arm work exactly? Is it a simple mesh swap out with the cloth mesh and texture update on the head, or is it a complete model swap?

Would need to see this in action before considering a purchase.

And I tend to agree with @BrUnO-XaVIeR but if you remove all reference to Van Helsing and state ‘inspired by’ you might be able to get past any copyright issues.

Excellent model man

It really looks like a poster… Not a model for a game, but Art Poster which you may turn! Congrats for 8’th place and good luck!

Great looking model, would love to see it animated and see how well the deformations look.

Impressive. One of the very few Unity assets, which can really be called AAA.

Hello everyone,
Thank you so much for your feedback.
I’m going to do in the future more characters in the Asset Store.
The following link contains some of my work:

https://www.artstation.com/artist/ebrahimdiba

1 Like

I’ve submitted a request to reduce the price of this package now.

from 35 to **10** [ FOR LIMITED TIME ONLY ]

I am waiting for approval the Asset Store!

2 Likes

Thank you,
In the next upgrade I will add some animation to the characters.

How does the left ‘wolfman’ arm work exactly? Is it a mesh swap with the cloth mesh and texture update, or some other method? [/QUOTE]

Fantastic work. Not the sort of model I would need but hope to see much more from you in the assetstore. I also noticed that you have a very good looking horse in your portfolio so I’d like to ask if it’s possible to get it in here too, with saddles and some color options maybe. And well, animations won’t be wrong I guess. :slight_smile: Keep on the good work.

That’s one impressive looking model. Looking forward to seeing the animations.

70% OFF

Price: ̶3̶5̶ => 10

[ FOR LIMITED TIME ONLY ]

amazing and well maded but i find out that there is no shadow mode nor were wolf not what i was expecting in the picture maybe i m missing something let me know please and if you have other models i will be happy to buy them too

one question what is the purpose of uniqueshadow script
PS:it’s include just one animation

Picked it up, importing now. :slight_smile:

If you do publish a horse model, I suggest making a skeleton that fits an existing animation set, like this one.

1 Like

Extremely beautiful character!!!, hopeful is right if you use my skeleton with your portfolio horse will be a blast!!!
because people will use my animations with your horse with no problem!!

PDS Im in love with your horse!! :wink:

Really nice Model and looks great :smile: But the Scale is to high,…can you scale it lower?And by the the way how i can find the model with the heal left arm?The Human Mode model?

@ - Seems there is some problems with the model - exactly the reason I was asking about the rig used (humanoid?), is it truly compatible with mocap/mixamo animations as advertised?
How does the left ‘wolfman’ arm work exactly? Is it a mesh swap (hidden rigged mesh) with the cloth mesh and texture update, or some other method?

A little more information about this model would be really helpful to customers and prospective customers. There is no readme document which is stated as a requirement for all assets. See - http://unity3d.com/asset-store/sell-assets/submission-guidelines - Section 4 - first sentence.

And a demo scene actively setup to show the arm swapping function would be much better than the test animation scene included.

1 Like