This is kind of an odd question and I’m not exactly sure if this is the right place to ask it, but I’ve searched all over the internet for answers and am not sure what the typical way to go about this is.
Anyway, my problem is that I’m creating a 2D orthographic style puzzle game using all 3D models. Similar to New Super Mario Bros for example. My game works very different from that, but that should give an idea of the visual style I’m going for. For most of the project so far I have been able to use prefabs to limit the amount of objects in my hierarchy and keep everything as minimal as possible. I should mention I am making this for smart phones too, so I am trying to be as optimal with resources as possible, but am looking to have between 70-100 different stages.
However, for the ground structures I will need a tons of models that are different sizes and shapes in order to create platforms that are the right size and fit into the places that I will need to place them. Is there a simple way to create terrain for this type of game that will auto-repeat textures and such? Or is the typical way to just make a ton of different structures for each stage? If anyone can point me to a tutorial or something that would be super helpful. Thanks for any help in advance.