Hello everyone,
I’m having an issue with a Particle System when it’s controlled by a Timeline Control Track.
The Problem:
When I have a Particle System with ‘Looping’ enabled and I put it on a Control Track in Timeline, the particle system plays back at a very fast, accelerated speed (maybe 2x or 3x speed) instead of its normal speed.
- If I uncheck ‘Looping’ on the particle system, it plays at the correct speed when activated by the Control Track.
- The particle system also plays at the correct speed when I play it directly (not from Timeline).
My Question:
Why does enabling ‘Looping’ cause the Particle System to speed up so much when controlled by a Timeline Control Track? Is this expected behavior, or am I missing a setting?
Any help would be appreciated. Thank you!
Hi,
I could not reproduce this in 6000.3.0b9.
Can you share more details? Like the Unity and Timeline package versions, and how things are set up?
With the setup above, the Particle System speed is the same whether it’s played via Timeline or just playing individually.
"Thanks for looking into this.
I’m currently on Unity version 6000.2.0f1 and my Timeline package version is 1.8.9.
After a few more experiments, I’ve noticed that the issue seems to be editor-only.
- At runtime (in Play Mode), the particle system plays at the correct speed, just as you described.
- However, when working in the Editor (not in Play Mode), controlling a looping Particle System with a Control Track makes it feel distinctly accelerated or sped up.
So, the runtime behavior is fine, but the editor preview/scrubbing seems to be where the issue is for me."