Lost Hope [2D Survival Horror Game]

Lost Hope
Hello Unity forums,we are Somber Pixel!
We are developing a pixel art survival horror game called Lost Hope.
Lost Hope is a survival horror game were you can freely explore a whole city and make decisions as you try to survive a mutant catastrophe.
We take a lot from Resident Evil(1,2 and 3) and the Silent Hill franchise.

About the game
Overview
What would you do if suddenly people are turning into violent mutants? Spending your days at home waiting for everything to get solved was an option but you have already done that for a long time and are now out of supplies.
What happens next is up to you : your objective is to escape from the city and (if you are curious enough) discover what actually happened.
Of course, we are working on great personalities for each npc you will encounter, the reason why we don’t talk much about the story right now is because you will be able to tackle the game in many different ways but your main objective remains: survive and escape from the city.

Release date
Hoping for a late 2015 release!We aim to release it on Windows, Mac and Linux.

Features

Fun and fluid combat system
This does not mean it is easy though! We want you to feel the horror of having a mutant in front of you. So if you want to play Rambo on this one…you will end up torn into pieces by a mutant because bullets are scarce. There is melee combat too! Everything in order to survive.

*The following image is a work in progress just to give you an idea, all the streets will be highly detailed in the final version.

Exploration and decisions
Explore a whole city full of rich and detailed environments from the very beginning at your own risk. You can explore the inside of every single building.Look for people full of personality, make then favors … kill them!? wait,what? Wouldn’t that destroy the game plot and make it generic? Nope, that is part of the game, in real life you would try all sort of things in order to survive a mutant catastrophe, but everything has a consequence in your ordeal,right?

Deadly enemies that will make you feel blessed for living a normal life without them
Every mutant is designed with a combat strategy in mind that goes with their design, oh and they all want to kill you. Sometimes,it is better to avoid them and find an alternate route.

Lots of items to collect
Which,again, does not break the game. We want it to be hard but enjoyable.

And more
There are more aspects of the game that we would like to share on this post but need to be refined. We will be posting our progress regularly! And about the audio… we will have in covered in the future!It is an important part in a game like this.

Meet the team
We are just 2 guys in Somber Pixel but we put all our effort and time in this game!
Left: Adolfo Jungbluth(Programmer) Right: Arturo Anci(Pixel artist)

The most important part…your feedback!
We would appreciate every single advice so that Lost Hope becomes the game you want.
A little late now that the holidays are over but: we wish this 2015 to be full of joy for everyone! Even though this Santa yells a Christmas message.

Contact us
Twitter:
Somber Pixel: @SomberPixel
Adolfo:@adolfojo777
Arturo @Artan0728

Tumblr:
http://somberpixel.tumblr.com/

Facebook:

Or directly here!

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Update 1: Inventory System

Since we have just started here in the forums, we will be posting our updates and progress constantly.
This week we will begin talking about the inventory system from the game which was designed in order to keep everything simple but engaging.An update about this was written by us in tumblr but we better post it here so that we can receive your feedback!

Overview

Inventory system can be a pain if it is not designed correctly. We sat down a few days talking about what approach we may take.
In the end we designed a simple but interactive inventory system that merges with other elements of the game and does not feel ¨apart¨.

Pixel by pixel, our inventory started to take form

Real time inventory

Yup, real time! It is a survival horror game so it makes sense that if you are looking for some batteries to recharge your flashlight or want to use a first aid kit the time must not stop, it would go against immersion The dangers of life are not going to wait for you to be ready, so brace yourself if you want to survive!

Categories are important!

The way the items are distributed in your inventory plays an important role in the immersion. We decided to go simple with this, so we only have 3 item categories : Consumables, Weapons and Key items.
As soon as you open the inventory, you’ll have to choose a category, and a preview list of the items is displayed. It is easy to navigate through them.This is a survival horror game, there is no need for 9001 categories :smile: Keep it simple and clean :slight_smile:

Limited by weight

There are 12 visible slots in the inventory, but that does not mean you can only carry 12 items per category.The maximum amount of items you can carry is based on weight. If you are carrying too much weight you will have to get rid of some stuff!
But don’t think you will have too many items… we want to make you suffer a little :wink: This game is not a loot fest but will have a big number of items that can be collected and used during your trial.

So that means… I cannot have it all? What if I am a completionist?

Worry not! if you drop an item we will make sure you can get it back.
Key items cannot be dropped of course, or well… we are evaluating it ! Lots of things can change during the development process :smile:

And each item has different options regarding their type?

Each item has a different set of possible options that can be acceded. “Examine” and “drop” are the most common of them all, as you can examine every item you have and a description will appear on screen.

And what is next in Lost Hope’s inventory system??

There are lots of things to polish. The inventory that is currently being shown is not a definitive version , remember this is work in progress !
We are still evaluating the option of combining items in the inventory screen… As for the font colors, some of them may change, like the item name text , or the weight.

In the end, the inventory looks and works like this, even though we still have to add the total weight.

Ignore the 5kg battery!

Ha ha ha ha ha! That’s so funny! I really like this project! :wink:

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Thanks,as you can see ,Santa will not be able to play Lost Hope!We are doing our best to make of this game a great experience! If you have any suggestion just let us know :slight_smile:

That’s a really cool indie project! Keep up the good work, dudes!

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I absolutely love the art! Did you draw everything? :slight_smile:

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Thanks Toonsylvania,that really motivates us! We are putting all our efforts into this game!

Sykoo, Hello there! Yes,we draw everything. Arturo Anci is the pixel artist, 50% of the team (: There is still a LOT of things to draw! We are glad you like the art of the game. At first, the game was designed to have a completely different style but in the end we decided this “no faces” style would fit better. We would be glad to share some of those old designs from the game in the future!

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In my opinion, original and different stuff like this art where characters are pixelized and do not have faces is unique and thats what makes it awesome! Your artist makes a very well job I can say, as I tried myself pixel-drawing characters before and it’s MUCH harder than it sounds and seems like ^^ Good job with the game and the art, I wish you the best of luck :smile: I’d be glad to see some at the asset store as well ^^

Yes! Pixel art can be tricky and it is time-consuming . Arturo does a great job, we are constantly thinking about fluid animations so that the game feels natural. Thanks again for the good wishes Sykoo, we promise a great game! About the asset store, we will be discussing it together, thanks for the idea. Also, if you have any feedback, just tell us anytime :slight_smile:

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Update 2: Defend Yourself!!
What would you do if your life is at risk and some mutants just want to kill you? That’s right, grab a baseball bat or a pol, or something to defend yourself and TRY to survive with it.

There is no enemy right now but he feels like bating the air anyway

This is a melee attack with a bat, it will be very useful and probably one of your best friends in the game, as ammo cannot be found so easily or in great numbers.

This is a work in progress and may change.The idea of this attack is that you have to be aware of the enemy’s movement and hit with the right timing.

You don’t want to be killed by this.Right?

Hi there!

I was wondering one more thing:
How do you make your trails of weapon work? Do you use solo scripting only or have other methods like drawing? Even if you can’t give alot of information, I’d very much appreciate just a little info about the method ^^ I’m very curious about this as I’ve seen some pixel games have amazing trails like this one!

Hello again Sykko ! :smile:
The trail and the character are part of the same sprite. There is not a drawing method for it.
The reason is because we want it to be fluid, so Arturo draw it frame by frame with his pixel art powers! And we will control the interactions with the environment with trigger colliders.
Of course, this is still work in progress!

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Thanks alot for this! :slight_smile:

oh man ~
it looks cool!!!
please consider to release it on mobile markets :slight_smile:

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Do you already have someone doing music? If not, horror music is my specialty. :slight_smile:

Looks like a Lone Survivor clone.

DMONGS Glad you like it ! Right Lost Hope is planned for windows Windows, Mac and Linux. We don’t imagine Lost Hope being on the mobile market at the moment :frowning:

Hello AgentParsec, you can email us and show us your music somberpixel@gmail.com

Razputin Hello, could you tell us why does it looks like a clone? We would really appreciate your feedback!

Just looks similar to lone survivor, but with better pixel art.
1919899--123922--lonesurv1.jpg
1919899--123923--lonesurv2.jpg
The monsters look fairly similar.
1919899--123924--lonesurv3.jpg
Even the menu’s kind of look the same.
1919899--123925--lonesurv5.jpg

Hello Razputin! Well , it is hard not too look like Lone Survivor when you are doing a 2D sidescroller Survival Horror with pixel art since it was one of the first indie games to do something like that. Games likes Claire, Uncanny Valley and others took a similar style but the mechanics are different.
Our gameplay mechanics are different too, from the combat system to decisions and a big open city we aim to offer a different experience!
Thanks for the feedback, Razputin! :slight_smile: We loved Lone Survivor but we want to do something different :smile: Even though the images at this early stage cannot tell much about Lost Hope.
We will be posting gameplay in the future and more updates!

Update 3: Event System!!

In order to control events were everything plays automatically (such as a cutscene)or during dialogues we implemented an event system.

Lost Hope’s event system consists on series of dialogues with animations and other triggered actions. You can have a look of how it is taking form in the gif image.

Basically, the “actors” are controlled by a script and a text is loaded from a file depending on the situation.

Testing our event system, still in progress

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