Is it possible to make a game with that allows the user to install version 1.0 of the game and then receive updates as the developer makes them and also be able to buy expansion packs(extra maps, levels etc…). If so has it been done before? I am just wondering if unity is capable of these type of feats. :?:
Look in the docs. Do a search for “WWW”. Also, look for “Assets”. You will be pleasantly surprised…
Don’t fall victim to the temptation of shipping an unfinished product and rely on web updates
! I remember the days before online updates to games, where a game was finished and it was final. I do understand the expansion pack idea. I was wondering myself how to do this a while back but never looked more into it.
I thought I remembered that AssetBundles were pro only? The documentation doesn’t mention it though. Perhaps I am thinking of the Asset server? Either way, allowing updates to content to give users more stuff would be cool. It would be a great way to keep people interested in an indie game, especially if you do it regularly enough.
I realize there are bugs and exploits that can ruin a game. I am just concerned about developers who ship broken games and rely on internet updates to fix it. I know if I thought I can fix it later I would be tempted to put forth a little less effort on debugging before I released. It is very tempting to say I will fix that minor bug later, thinking it is trivial when it could be pivotal. So it was just a friendly reminder to put forth more effort for bug checking before a game ships. Far to many of our game developing brethren have fallen into the idea that you can rely on web updates.
K forget I even mentioned updates. Just expansion packs. Anyone here ever bought those halo 3 map packs? I haven’t but you should know what I’m talking about if you been near a gamestop.
I think updates is a good question, it’d be different mechanism than just loading up new assets and levels. Also, no matter how much time you put in with debugging and beta testing, you can almost guarantee there’ll be bugs you missed before release, even if you have the luxury of a massive QA department.
are you planning on something similar to the sims game expansions?
because if so, they are really buggy, and can even ruin some features of the game
I’m trying to forget! but the more I try to forget the more I remember!!
AAAH paradox!!
But actually OP has a good question, I am curious about this to. If you wanted to add a DLC map pack, how could you go about this in unity?