Making a psychological traumatic horror game

So, I have been making a psychological traumatic horror game. Aiming it to end in 6 months. Have a small indie game studio. Here are some visuals of the kid’s room (no post fx, its the base blender scene)

It was made under a week…Needs a LOT OF modifications.
Any thoughts , feedback , suggestions ?

It looks very good, here are some fine details that could be improved.
Have you added baked lighting? Also, the rug looks very flat, maybe try some normal map and definitely occlusion map.
The floor could be a bit more reflective and then add some dust roughness mapping, also make the grooves / edges or spaces between the planks of the floor look deeper.
The globe deserves some secularity.
The room should be darker. Star should not be bright enough to cast that much light on the ceiling. It looks like there is some strong ambient lighting. You should pretty much make the ambient lighting nonexistent or unnoticable, idk if there is any though, but something is making the room very bright. Maybe add a cieling fan with a light on it in that case.
The glass on the clock should be reflective and shiny, as well as the window.
I have also never seen a metal doorframe in a bedroom before, they are usually same material as the room’s base board.
Also the mattress is clipping into the front of the bed frame

It would be pretty cool to see a telescope looking outside the window. And that white shelf on the wall could be populated, maybe with a plant or moon rock, also plant next to globe.

Alr! All the points noted.