I wound up using ScriptableObject based EventChannels to relay events across scenes ala the Chop-Chop example game. Unfortunately, I also used this to relay AudioCues, and now I’m finding that as my project grows, my audio can disappear if I forget to manually mark a given ScriptableObject AudioCueSO as “Addressable”.
I’m wondering if there is a way to simply mark all scriptable objects in my project as Addressable programatically?