So I tried to make the pixelating shader using this tutorial:
But when my texture just becomes full black presumably because of this error:
While my shader graph vlearly has a property like that:
I use Unity 2020.3.12f1 with URP 10.5.1
So I tried to make the pixelating shader using this tutorial:
But when my texture just becomes full black presumably because of this error:
While my shader graph vlearly has a property like that:
You may have to checkmark the Exposed
option so that it becomes a serialized material property.
Also, if you haven’t, give Unity a restart.