So I’ve just read about events now being a feature in mecanim. I couldn’t really find any documentation on how to utilize this though. I’ve searched for a while now, and so far, I haven’t been able to find anything that is capable of making animation events.
So how do I use this new feature? Is it even possible with 2D animations created inside the dopesheet editor?
I’m using Unity Free if that makes any difference.
Thanks.
Will have a video tutorial posted for this today. Stay tuned.
Awesome, I’ll look forward to that - thanks.
If you have anything you would specifically like me to cover, such as a specific use case, let me know. I have to finish the introduction video moving to specifics. Cheers!
@unitylover Where is this amazing mystical video you speak of?
Well, with or without eh video, Animation Events are really easy. There must be a script with public functions on the ROOT GameObject (e.g. the one that has the Animator component you’re using), and then you just right-click in the top of the animation at the time you want (“the top” = directly to the right of “Samples”), Add Animation Event, and choose your function.