Memory leak caused by the Entities Graphic package

I created a basic URP 3D project. By default, there is no problem when I switch the QualitySetting level in the game. However, when I import the Entities Graphic package and then switch the QualitySetting level again, when I monitor the memory through the Profiler, I see that the native memory is constantly increasing.I didn’t write any code. I just switched the settings. :crying_cat_face:
Unity version:2022.3.17
Entities Graphics version:1.2.4
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2022.3.17f1 is quite old. You should update to the latest release in that stream, 2022.3.44f1, and see if the issue persists. If it does, file a bug report to bring this to the attention of the developers, and share the issue ID / later assigned product-specific issue ID and issue tracker page here.