Since I have updated from Unity 5.6.3p2 (there it worked) to Unity 2017.3.1f1 I’m having problems with importing from Maya to Unity with textures… I export my files in Maya as .fbx (with embeded media checked, which should keep my textures) and when I import my 3D Models they are shown white and the shader with the applied texture is completely empty and I can’t click anything (see screenshots). I tried to replace the textures manually in Unity, but it didn’t remember my UV maps from Maya and cause of that they are completely distorted and not working right for me anymore…
I also tried to export from Cinema 4D and it does the same thing as with my Maya models, so the problem must be somewhere in Unity?
I’m new to Unity so it could be I’m missing some obvious options.
I’m having problems on importing my models too. When using embeded materials, no tools are shown in materials tab. It’s happenning since i updated to 2018 version
Step 1: Search for 5 hours to solve seemingly unsolvable problem.
Step 2: Go for a walk and curse at trees, squirrels, and other random objects.
Step 3: Just as your about to quit and become an accountant, find out all you had to do was click “extract textures” on the inspector window.
Step 1: Check
Step 2: Check
Step 3: Found the “Extract Textures…” but is greyed out… “#”#¤%&£&/!!!
My FBX file load up fine in Blender with textures looking good. The FBX file is from the software MakeHuman. When I import the FBX fil into Unity the character is white and the materials are also white or human color depending on where the material shall be on the model.
Somebody says you can try and press the “Extract Materials…” button but the only thing that happens is that the materials are extracted from the FBX file and are still only the basic color as before.
Is it Unity or my FBX file that need a check mark somethere in the process?
Just exported from Blender as fbx and collada dae . Both cases Unity fails to load materials . Extract Texture grayed out Extract Materials just creates material in a different folder.
Hope alteast this time someone from Unity dev team replies rather than just ignoring the issue XD
PS. For those who argue fbx doesnt pack texture. I loaded same fbx in UE4 it loaded all textures as intended.
It is Unity. Just see my reply above. Even I am facing same issue and I am running on Unity 2019.
Funny thing is they keep rolling out new unfinished features all while ignoring old persistent bugs XD
I’ve spend the last five hours exporting a Point Cache animation from C4D (R21) to Unity. Forget about how much time I’ve spend on this YESTERDAY! I’ve deleted Unity 2018, uploaded 2019, deleted the HUB, reinstalled the HUB just to get an animation going! I don’t mind something doesn’t work, and a team is working on it. But nowhere online can I find any reports of this bug, other than all of us here in this forum complaining about it. Is there anybody in the UNITY team who can make some sense to this madness! Please!
Spent 30+ hours on this no solution, extract materials doesn’t work, extract textures is greyed out. Any tutorial on the internet I have done already, no solution, how is this a thing.
I was having trouble when exporting from blender to unity that some of the materials was missing its textures. To solve this in blender, on export fbx settings, you have to click the icon besides Path Mode which says Embeded Textures and also put the mode to Copy. That way the textures are within the fbx file. Then import it to unity and then click Extract Textures. That did the trick for me. The down side is on that is that textures are duplicated in terms of project file system.
I had the same problem with an acorn 3D model which I downloaded (fbx). It was all packed in a folder named “acorn”, and there were 2 subfolders : “source” and “textures”. I just dragged and dropped the acorn folder in Unity and voilà !
same here - got a 3ds max file (.max) not working > re export as fbx > works
but looks like the same… no auto mapping and texture greyed out. landed in here
new to unity - luckylie… so I can skip and move forward lol
Same Problem. Exported a rigged animated figure as FBX 7.1 from Carrara so I could check Unity GPU rendering. All texture files as jpegs in same folder with FBX. The resulting materials in Unity had base color only, no texture maps. Worse, I could not edit the materials to manually add textures. WTF! Where are the simple instructions/tutorial? Moreover, why isn’t this just the default import for an FBX with textures? If UE5 can do this easily, maybe I should switch to that. At least the animation previews nicely and a prop object stayed conformed to the figure correctly.
I had the same issues
here is the solution for all of you guys
When exporting to .fbx, you can’t export materials, you’ll have the surface color, but not other settings such as glossiness and reflection, for textures, yes you can, but you have to use blender internal (it does not work with cycles), and make sure you don’t use nodes, apply the textures, then, when in the fbx export settings
1.go to bottom, set path to copy,
2. check the box-like icon next to it, it should now embed the textures with the exported fbx file.
then go to unity and the Extract Textures will be available