Hello,
I have an issue with UnityEngine.InputSystem. Using unity 2021.3.4f1. InputSystem 1.3.0
I’ve tried to regenerate the project files but with no success.
The project is a basic 3D with default render pipeline.
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
#endif
namespace com.ootii.Input
{
/// <summary>
/// Base class used to abstract how input is retrieved. Inherit from this class
/// and then implement the function as needed in order to allow other objects
/// to process input using your input component.
/// </summary>
[AddComponentMenu("ootii/Input Sources/Unity Input System Source")]
public class UnityInputSystemSource : MonoBehaviour, IInputSource, IViewActivator
{
#if ENABLE_INPUT_SYSTEM
/// <summary>
/// Holds onto the PlayerInput object that contains the actions.
/// </summary>
public PlayerInput _PlayerInput;
public virtual PlayerInput PlayerInput
{
get { return _PlayerInput; }
set { _PlayerInput = value; }
}
#endif