Mocapi Motion Pack [Released]

If you need to animate a character in your game you no longer need to become a character animator. You can just use this Animator Controller to apply basic locomotion to all your humanoid characters.

All feedback is welcome, so are feature requests!

Tutorial

Web player demo

This package contains:

  • Modular Animation Controller compatible with Unity3D Mechanim Animation System. Easy to integrate in your current project and to add or remove animations.
  • Set of base Locomotion animations in FBX format
  • Mocapi Demo avatar (free to use in your game)
  • Sample Scripts to control your avatar
  • Camera scripts tuned for best animation preview
  • Demo scene
  • Works with any humanoid avatar

Hey,

Looking as an interesting package. I would have some questions, regarding our own development.

  1. what is your plan with updates? are you going to add more animations or create another package?

  2. is there a way to get custom animation from you, which is not in the package but fit better into my game? (ie. swimming)

  3. could you modify / tweak any of the animation in the pkg for my own wish?

Thanks!

Hi aodry,

Good questions! I think you’ve already been on our site :wink: To answer directly:

  1. We will probably make more packages like this, but with specific themes: like a swimming package, climbing/jumping packeage, gardening package etc., we also intend to do quadrupeds in the near future. Please do not hesitate to give suggestions if you have something specific in mind.

  2. Custom animations are in fact our main service. If you need anything custom, please let us know and we can capture these motions for you and give you back the animations within an hour. If you want to control the capture process remotely, you can also join us in a real time session, where we stream the motions being captured into an instance of Unity running on your own computer. This happens in real time, allowing you to see the motions on your own character as it is being captured by the actor.

  3. The package is very easy to tweak and you can easily do it all by your self with the custom animations we provide for you. We can of course do this for you if you don’t have the time to get your hands dirty with Mechanim. The idea of our service is to provide custom made animations for the Unity community for a very affordable price and in real time.

We hope this helps!

Guys,

I’m combining your controller with other motions (I’m prototyping for a learning game).

I just copied all the blend trees from your pack and added them to my own game, but I wonder if there is a way to copy the transitions too?

I don’t think you can copy transitions - one of the reasons is that they are dependent on the variables you use.

I would suggest you copy the entire Animation Controller we provide and add more motions to it. You can easily create a copy of the animation controller just by copying it in Explorer:

Can you tell us what additional animations you would like to have?

be9emot, thanks for your help. In fact I had a bunch of free motions downloaded from internet and was trying to add your pack to them.

For now I’ll use only your motions, but I need to find a way to add more to them. Looks like the free files I’ve downloaded cannot be imported to Unity - it seems to accept only FBX files? I have files in c3d format, which I’d like to try.