Hi everybody,
i’ve a question about focal distance and FOV. I know that in Unity is possible to set the FOV that simulate the same effect of changing the focal lenght of the camera.
But i need to do something different.
I need to be able to modify the focal distance without modifing the FOV, and therefore the frustum.
To be clear: with focal distance I mean the distance between the camera and the image plane.
The consequent question is: do you know where is the image plane in Unity? it matches with the near plane? with the far plane? is somewhere in the middle? or there isn’t a image plane at all?
Thank you very much.
Matteo