I’m building an editor and would like to leverage the Project for model management instead of having to reinvent the wheel and display them manually in the editor’s Inspector.
Is it possible to:
Modify prefab/model/mesh previews’ transforms (or camera) in the Project view?
Use a custom image/texture as a preview?
The default rotation is wonky at best for my use-case. I’d like to be able to see the models straight on instead.
In the simple example below, the rotation of the preview hides information which would be visible if it were straight on.
In more complex cases, the models are illegible due to the rotation.
To elaborate, I’m not talking about the asset previews (right in the above pic) that appear in Inspector when you select an asset, which I know can be modified, but specifically the preview thumbnails in the Project view.
I have made a asset allows you to change the view angle of the GameObject preview or assign a custom image to any asset as thumbnail. Currently waiting asset store review complete:
Did you find any solution ? I can’t understand why is Unity using a such non-logical non-common camera position!! Your image is explicit: The x-axis is pointed to the left!!! But why???