i am finally going to submit my Sci-fi package to the asset store and i hope it will be on the store soon.
The set comes with 172 prefabs at the moment.
Fbx and the original blend-file with the low poly objectives are included, so you can build a level in the 3d-modeling software you like.
The textures in this pack are PSDs, so you can tweak them as you wish.
A bit more information is in a PDF you can download HERE
hi there im very interested but my game is justfor iphone and android
how many drwacalls and polygons are these FBX? are they lowpoly? how many?
i need good performnce if they are affordable to ios with lowpoly ill buy
thanks in advance
They look like they should run fine on mobile. The video shows higher than I would have expected batching numbers which makes me wonder if batching was even enabled.
don’t know if it will really fit for mobile. If you build your level with a 3D model tool it could work.
the level in the video i built in Unity and combined some pieces. So i guess for mobile it wouldn’t be drag and drop and play.
just an example because i wouldn’t be able to post every triscount for every piece (would be a book)
i hope this helps.
and i only have unity free, so no static batching (saving for pro) + i used two directional lights to get some nice reflections. this adds alot to the drawcalls.
Edit:
and i forgot to combine all lamps in the level, so every lamp gives out an addition drawcall…stupid me
hmm…i just downloaded my own project from the asset store in a clean project, opened the example scene and it worked for me with the standard controller. windows opened and doors aswell
same if i import the package in a clean project and just drop the door prefabs and some corridors in it.
using UnityEngine;
using System.Collections;
public class door_large : MonoBehaviour
{
public enum State
{
open,
close
}
public State state;
// Use this for initialization
void Start ()
{
state = door_large.State.close;
}
//Play the Open Animation
public void OnTriggerEnter()
{
//Debug.Log("Open");
if(state == door_large.State.close)
Open();
else
Close();
}
//Play the Close Animation
public void OnTriggerExit()
{
//Debug.Log("Close");
if(state == door_large.State.open)
Close();
else
Open();
}
private void Open()
{
animation.Play("door_large_open");
state = door_large.State.open;
}
private void Close()
{
animation.Play("door_large_close");
state = door_large.State.close;
}
}
and it doesn’t matter if the controller is tagged “player” or not.
if some scripting-guru could help me it would be awesome.
Hey Schlumpf, do you ever plan on doing a construction set that includes building the exterior of a sci-fi building? There are lots of interior sci-fi constructions sets out there, and some exteriors (building packs), but very few that do both.
actually i am thinking of building a set for interior and exterior, but i am still in the planing phase (interior/exterior seperated for culling? texture atlas exterior and interior together etc.) + not much time at the moment, so it is only in my mind and not even on a paper.